|My favourite kind of meme
||[Mar. 8th, 2012|10:17 pm]
Usual meme rules - comment back if you'd like questions for yourself. (If you'd like to comment without getting questions, feel free, just let me know)
The delightful kt_peasant asked me these 7 questions:
1. Would you rather watch something done well, or do it yourself, possibly less well? Discuss.
Both. I love watching people who are better than me at things; its one of the best ways for me to learn. There's a guy called Nigel who climbs at Mile End who is just one of the most graceful people I've ever seen and he climbs in a way that makes ... jealous is entirely the wrong word. He inspires me to climb better, even though I doubt I'll ever climb half as well as he does.
So both - give me someone good at what they do to watch and to learn from and to inspire me, and I'll be happy.
2. What does the word 'cabaret' evoke for you?
At its best, cabaret is entertainment. Related to Q1 it's watching people good at what they do, up on stage, making other people feel emotion, usually very positive emotion.
And I get to stand at the back and watch the audience and be aware that I've been a part of making that happen.
Running an event is something like I've always imagined surfing to feel like - it's chaos and you're thrashing away and it could all end up with you flat on your back with the waves about to crash down on your head. But then you reach this balance point, where the chaos is going on around you, but you know that you're better than it. That you've got everything you need to make it through to the end, and that you're poised on top of the wave and that there's nothing coming that you can't cope with. When I got to that point in the evening with Planet Angel I used to go and sit on a speaker at the front of the room, face the dancing crowd and I would just burst out laughing with the joy of that feeling.
With cabaret, that would disrupt things rather too much, so I laugh on the inside instead.
Still get the feeling though.
3. Have you ever taken IC learning/development back into real life? When?
Not sure. Things like confidence? Definitely. But that's a gradual grow rather than specific instances. I once went into a work evaluation meeting as Jarane because they were trying to pull a fast one with
The Code the HR Policy regarding bonuses. That was fun :-)
4. If you could be anywhere, with a forcefield beneath to prevent InstaDeath, what would you most want to climb?
There's two reasons. Firstly, for me, climbing is about the route, not the destination. It's lovely to be at the top of a rock knowing that I've just achieved it. Which rock it is isn't as important (at the moment. As I get more outdoor experience, that might change.)
Secondly, the challenge in climbing isn't really the fear of falling. It's "Can I make the next move?". I might not be able to make it because I'm scared to fall, but your forcefield isn't as reassuring as a stout rope and an alert belayer. But it's much more likely that I won't be able to make the next move because I'm too tired, or not quite strong enough, or my balance isn't right, or I haven't approached the hold intelligently, or I'm just not good enough.
And sometimes that all happens when I'm only 2 feet above the floor.
There's lots of places I want to go - many of them I want to go and climb. But no need for a forcefield. :-)
5. Are cities at night better in winter or summer?
Depends on the city. Prague at night in winter; you wrap yourself in the blanket that the bar provides and sit outside, drink the winter ale and watch the lights of the Old Town all around. London at night in summer. Walking through Bloomsbury when it's warm, and almost silent. The stones breath out and everything is calm; a side of the city that you rarely see.
6. Name five books you would want with you on a desert island.
- Dante's Divine Comedy, if only because I might have time to make it all the way through.
- The Complete Works of Shakespeare. Because they're beautiful, and if I'm going to be talking to myself (I do it at home, no doubt I'd do it on a desert island) I might as well have something good to proclaim.
- The Oxford English Dictionary - as large an edition as you'll let me get away with. If it has the etymologies, so much the better.
- The Times Atlas of the World - because even place names make my imagination fly.
- Kim, by Rudyard Kipling. Just because ....
7. Which tabletop game have you found most immersive? Tell me a story from it.
I don't find tabletop immersive when I'm playing. I focus too much on the 'game' part of RPG. This is not something I'm very proud of.
But as a GM? 3 stories.
An Ars Magica game where an old Diedne came out of Faerie to negotiate with the characters about bringing his house back into the Order. They'd sent him because he was dying, and tough enough that the PCs wouldn't be able to force any information out of him. And he'd gone because he just wanted to sit in Snowdonia once more, and to die in Wales. As I was playing him, his voice kept dropping quieter and quieter as he slowed further and further towards death. And when I looked up, at least one of the players was crying.
A Buffy the Vampire Slayer game where a friend called Caroline, in her 3rd ever RPG, was playing a 'Cordelia' like character. She was walking through a vampire infested warehouse when another PC dropped a bundle of sticks near her and used magic to change them to snakes. Caroline said "I pick my feet up carefully and move slowly", whereupon the character who'd dropped the sticks shouted "Don't be scared. I'll command the snakes away from you." Without a pause for breath, Caroline retorted "I'm not scared, you stupid man. These are very expensive shoes!". For a handful of breaths, I honestly felt like I was watching a TV show being created in front of my eyes.
An Unknown Armies game, where forbinproject was playing an Avatar of the Architect, and he and his group had been sucked into a dreamworld where another Avatar of the Architect was trying to make Simon's character break taboo. The party were stuck at the top of a towerblock with the Chinese Triads coming in through the ground floor with lots of guns. Simon's character could change the building they were in to escape, but only by adding things to it. If he subtracted them, he broke taboo. He not only got everyone out, he got me (as his opponent) to break taboo because I honestly couldn't think of any other way to slow them down. Very few dice rolls, no preplanning, just trying to inhabit the mind of the architect faster and better than he could. And failing. It was awesome.